#include "LoginScene.h"



LoginScene::LoginScene()
{
	_LoginLayer = NULL;
}


LoginScene::~LoginScene()
{

}


bool LoginScene::init()
{
	bool bRef = false;
	do
	{
		CC_BREAK_IF(!CCScene::init());
		_LoginLayer = LoginLayer::create();
		CC_BREAK_IF(!_LoginLayer);
		addChild(_LoginLayer);

		bRef = true;

	} while (0);

	return bRef;
}